The party continued their exploration of the offices north of the Asylum's library and found one office with two dead doctors. Each of which appeared to be killed by blows to the back of the skull, and closer examination revealed the appearance of claw marks as though something dug into their skulls. From one of the bodies you took a wand of Bless with a note tied to it indicating that the asylum is a place of science and the doctor should keep his faith at home.
Next door to that office the party followed the hall and found a collapsed section of wall and a door that opened into a conference room. Inside the conference room, two small creatures appearing to be small humans, dripping with formaldehyde, appearing to have been preserved bodies somehow reanimated. Chesna identified them as a type of undead. The party managed to dispatch them without much difficulty. In the closet of that room you found a number of large jars containing brains and spinal cords floating in preserving fluid as well as a "nest" of doctor's coats piled together, along with a dead doctor.
From there the party continued on back to the hall with the remaining offices and in one ruined office they were attacked by a pair of dire rats with a ratling in the back, standing on book shelves firing off spells at them. After a frustrating battle, the party managed to kill the dire rats and nearly killed the ratling before he surrendered. He introduced himself as Ratch, who offered information in return for his life. The party all agreed and he told them all he knew of the Tatterman. After which he scurried off into the fissure in the floor of that room.
When they went on their way back to the chapel to rest and heal, they spied a man in dirty yellow robes leaving the library. The party gave chase and Krakrox sped ahead, managing to almost catch up. He caught a quick glimpse of this man, appearing to be human, wearing yellow stained sheets like robes who met Krakrox's gaze across the entry hall and put him into a magical sleep. While the party tried to awake Krakrox, the man disappeared out into the mists. Krakrox meanwhile dreamt of the same alien landscape the party had experienced initially. This time the giant creature was more visible and as he reached out to touch Krakrox, he awoke. Chesna was able to identify from his description that the creature matched descriptions of the Tatterman.
After this the party moved on to the next office which turned out to be a ruined lounge area. The ceiling here had partially collapsed, mostly burying someone in the rubble. They decided not to investigate the body or search this room any further and continued on.
In the next office the party found a doctor's office filled with a large quantity of grotesque anatomical sketches depicting traumas and deformities of the head and brain. You found a slime trail here which you concluded must be where the things in the conference room came from. Within the office Connor found notes belonging to a Doctor Arosh Chawaar, who was pursuing new treatments for hydrocephalus. The notes also had marginalia from the Doctor's sister Doctor Anya Chawaar of Katheer. The notes include letter back and forth between the two. After perusing these notes, Connor determined that they would likely be of great value to other doctors as it seems like Doctor Chawaar was on to something. Connor gathered up all the notes.
Then finally at the end of the hall, the party found a door with a placard bearing the name "Doctor Eliege Losandro". Once inside though, they found that the administrator likely would not be of any help as she was kneeling in a pool of her own blood, surrounded by rainbow colored mist that was belching out of her mouth from her upturned face. Her eyes glowing and body unmoving. Chesna identified this as an oneirogen, concluding that the administrator was essentially brain dead and had become a catatonic portal to another plane. The party tried to avoid her while investigating the room as much as possible. After searching through the desks in the room, they discovered a number of charcoal drawings depicting alien cityscapes, eerily similar to the ones seen in their dreams. The drawings were framed and each one had a date in the corner along with the name Ulver Zandalus. Chesna was unable to get into the locked desk drawer, so Krakrox waded through the mist to grab the keys off of the Doctor. He managed to grab the keys, but he fell asleep just as he tried to leave the pool of mist, twice.
In his first dream he was lost in a thick bank of yellow fog as an older man with a white ponytail ran around frantically screaming that you're all lost and will never escape. The man rushed up to Krakrox, shaking him and shouted "What have I done?" over and over as he ran off into the mist, at which point the same creature as before stepped out of the mists, laughed at Krakrox and continued following the older man. In his second dream he was wandering through a now very familiar cityscape when a wall collapsed near him and a Keleshite woman in veils and bangles and all manner of gaudy jewelry, hands over a crystal ball, spoke to Krakrox and said "Briarstone's mistress draws closer". at which point he woke up.
With the keys in hand Chesna opened the desk drawer where she found a number of alchemical supplies and talismans, as well as the Administrator's Journal. Believing that they were the "amnesiacs" mentioned in the journal, the party had found their first clue to who they were and how they ended up here. Chesna and Connor explored the Administrator's private library and found a number of rare medical texts, but nothing else significant to their investigations.
The party then tried to exit via the other door in the office, but found that the hallway beyond was filled floor to ceiling with blood which poured violently out of the now open doorway and threw Krakrox back against the wall. After the deluge subsided, however, the hallway remained filled with blood. It appeared as though there was some invisible wall at the threshold of the door and blood was flowing from the opposite end of the hall to crash into the wall at your end of the hallway.